These are the cardinal rules that I figured and set for myself. Some of them help me to discipline and sometimes even to overcome myself. I don’t claim that I know everything, but these rules really work. I like to say that these rules are all Number One – none of them prioritize over the other, they all equally important. Rules themselves might look senseless so I will try to explain each one of them and a situation where it applies.
Don’t be lazy.
How does this apply on model making? We heard it many times, since childhood: “Don’t be lazy, go buy a milk”, “Don’t be lazy, do your homework”, “Don’t be lazy, do something with your life” and such… There is no reason to get offended – this rule has nothing to do with real laziness – merely a figure of speech. It just that quite often we put ourselves in the situation where we do a mistake which could be prevented by doing a little effort. Let’s say, you are running out of a specific paint for your model. A store where you can buy more is just 10 minutes drive. However, you are tired, you almost finished the project and maybe you have a similar paint in the storage room. So you find a similar paint, but it is not similar enough, so you have to paint parts that are nearby the part that you just painted, and a model looks even worse. Remember, you almost finished the project, it is late and you are tired. On top of that you are staring to get angry and frustrated. If you are smart enough, you will do the only right thing – you will stop and buy tomorrow morning the paint that you needed, which means you could avoid all this situation just by doing a little effort and buying the right paint in the first place. I can go on and on with other examples of situations where saying this to yourself will prevent self-entrapment and stupid mistakes. So, don’t be lazy.
Nothing is as scary as it looks.
You got a nice project, agreement is signed, the deposit is paid, now it’s a time to do it. The project is complicated, lots of reference, especially if it is a large architectural model, you barely see it whole. On top of it, there is an interactive system or some other gimmick that you have to design and incorporate. SCARY! Remember: “Nothing is as scary as it looks”. Say it to yourself. Stop panicking. If you are experienced confident model maker your brain already started to work on the project subconsciously, processing the information, building the model and calculating options. Send your crew home, clean up the bench, unroll the drawings, start organizing and marking them… Soon you will find yourself calm and starting to understand the project and plotting the way of building it. It is normal if you will not understand it all at once, you have to understand the main points, break it into stages and extract enough information to start building the first stage – the rest come later. Which brings me to the next rule.
If you don’t know what to do, start doing something.
Same project, next step. You are not confused anymore, you got it in general, you see where the ends come to ends. Still, the project is big, you see only a big picture, you walked two, maybe three steps of the way – the rest is still be foggy. First of all and again – it is fine, it is normal. Imagine this: a dozen of architects, engineers and landscape architects were designing this project for months, working on every detail, making and fixing mistakes, revising the design. It is impossible for one model maker to understand all aspects of the project just a few hours after he got in his hands a set of drawings. It will take time. It will take work. It will take breaking the project in steps, determining the first few, and start working on them. The rest will be clear as you will move forward. However, you are in frustration again. What are the first steps? Where to start? The clock is ticking, you keep sitting surrounded by drawings and do nothing. If you do not know what to do, start doing something. Anything… Build a base for the model, start making the most insignificant buildings or elements, but these that are fully understood and do not pose any trap. Trust you mind again – it is already working, building an order of work and solving incoming problems. It will come to you, will become clear and organized. While doing the first steps you are calming down, you let your conciseness to be busy with a task in hands (no matter how small it is), you start feeling satisfaction from the very fact that you broke the deadlock and moving forward and by all that you are enabling your professional trained mind to do the main job. Tomorrow you will know more already and will see the next steps.
Don’t do better.
This is my golden rule. It saved me so many times! It has nothing to do with low quality or “Good enough” concept. Here is a simple example. You glued a part, right where it suppose to be, the part is good, it stands at exact angle as you need it, it glued securely and clean. All is good. Of course, way to perfection is endless… And you decided to correct the part placement, just a little bit, just one micron… to push it, to straighten it a little bit. Stop and say to yourself: “Don’t do better”. I will tell you what will happen otherwise: you will push, and turn, the part will be ripped off, scratch a nearby area and fall under the table where you will be looking for it for the next half hour, than cleaning it, touching up scratches and gluing the same part again, at the same position where it was. This rule is yours to use, take my word – you will be grateful each time you “didn’t do better.”
Stop on time.
It is my other golden rule. It might look like “Don’t do better”, yet it applies on a different type of situations. Example: you applying scenery on architectural model. You glued trees and bushes, a few cars, benches where required and people figurines. It is all good, mission accomplished. Learn to stop on time and not let yourself to get carried away. Of course, you can continue and add more elements, different ones, create a nice scenes, to go on and on endlessly, making the model a real piece of art, unbelievably realistic and rich. However, it is not your objective – you goal is to build a model of architectural design, not of your ability to create rich and high detailed scenery and scenes. You do it for a client, not for yourself – you are limited by time, price and project requirements. You are a professional, therefore your time has a cost. Stop on time! You completed the project, move to the next one or go have a rest.
You might be genuinely surprised to discover that these rules apply not only on model making but can be lifesaving in other profession and just in everyday life.

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